Tuesday 24 November 2009

Group Work- Model Textures

The next step of the animation was to apply textures to the model. I created the following in Photoshop and applied the bump map from the stone floor texture to some of them in order to give the images some "texture":



Above - The green texture for the governor housing.



Above - The exhaust housing texture.



Above- The chassis texture.



Above- The red wheel and component texture. There are two shades of this to differentiate between red components which sit next to each other.



Above- The texture used for pipework in both the model and the environment.



Above is the gauge image, taken from a photo I took at the museum next to its opacity map so the white edges are not visible on the model. It is not a very detailed or precise texture but it serves its purpose in the animation.

Below are images of the model with textures applied:



The next step was to place the model in the environment I had created. All aspects of creating the environment will be covered in the next section.

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