The next step of the animation was to apply textures to the model. I created the following in Photoshop and applied the bump map from the stone floor texture to some of them in order to give the images some "texture":
Above - The green texture for the governor housing.
Above - The exhaust housing texture.
Above- The chassis texture.
Above- The red wheel and component texture. There are two shades of this to differentiate between red components which sit next to each other.
Above- The texture used for pipework in both the model and the environment.
Above is the gauge image, taken from a photo I took at the museum next to its opacity map so the white edges are not visible on the model. It is not a very detailed or precise texture but it serves its purpose in the animation.
Below are images of the model with textures applied:
The next step was to place the model in the environment I had created. All aspects of creating the environment will be covered in the next section.
Tuesday, 24 November 2009
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