
Going back to the drawing board, I used the same technique as creating the face mask. With a reference image in the background, I drew topology splines in Max then moved the vertices to match the topology of the ear:

The geometry is quite simple, but it follows the basic structure- the ear has a raised area around the edge, dips inwards then goes in again towards the centre. I then created a Planar UVW Map using the UVW Unwrap modifier:

I then applied a photo of my ear to the map, which matches the geometry closely:

This gave me a textured model of my ear which I could export as a 3DS ready to be attached to the face:

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