Thursday 8 October 2009

Now with added eyelids!

With the lips fixed (no sticking out unwelded polys or horrible texture tiling)...



...I decided to put in some rudimentary eyes and begin modelling the eyelids.



These were made the same way as the lips, dragging out edges with the shift key to create new quads. Once this was all modelled and welded, I decided to try animating them:



With better lighting, it is apparent the cheeks come out too far at the bottom of the face and the area around the top lip is a bit too pronounced, so the next step is to improve the model. After this I will add better eyes and nose, animate the lips and finally model the ear and back of head. Or I may do specular mapping and tidy the texture map next. Who knows?

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