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...I decided to put in some rudimentary eyes and begin modelling the eyelids.
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These were made the same way as the lips, dragging out edges with the shift key to create new quads. Once this was all modelled and welded, I decided to try animating them:
With better lighting, it is apparent the cheeks come out too far at the bottom of the face and the area around the top lip is a bit too pronounced, so the next step is to improve the model. After this I will add better eyes and nose, animate the lips and finally model the ear and back of head. Or I may do specular mapping and tidy the texture map next. Who knows?
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